The iPhone was first announced by Steve Jobs in January 2007. I had a flip phone and liked it. It worked and was easy to use. I wasn’t going to be waiting in line to get an iPhone.
A year later as the popularity of the iPhone grew I began to think about getting one, but not for the reasons most people wanted it – for email, the web, camera, music, etc. My inner geek saw the iPhone differently – a computer with an internet connection, a user interface, and a bunch of cool sensors including a camera, microphone, and GPS.
Cool new technology and the freedom of creating and selling my own ideas got me started as a developer. It was more than fun – it was addicting. One idea led to another – to over 100 apps in less than 10 years.
The apps I’ve developed reflect my interests, which are pretty diverse and definitely not mainstream. I decided to create a diary of experiences as an app developer to tell my story of what I’ve done and why I’ve done it, and hopefully, in the process, to figure out what I’m going to do next.
My story begins in the fall of 2008…
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Chapter 1: Instant Gratification

I was a rock-and-roll drummer in high school and wanted to major in music. I also liked science. “Good drummers are a dime a dozen,” my dad said and convinced me to pursue a career in science and engineering. I started college as a physics…
